The game portrays bikers as the cockroaches of the zombie apocalypse, being seemingly the only ones to have survived the collapse of society, which is now obsessed with motorcycles and putting on a gravely voice. Although the central problem with the storytelling is that as the protagonist Deacon doesn’t really have a story arc and is fundamentally the same person he was at the end of the story as he was at the beginning. The script is very and dry and overly serious and yet it has nothing interesting to say that justifies such a dour approach. The plot remains frustratingly aimless for the majority of its running time but while it does pick up in the final act, where it begins to flirt with the traditional zombie theme about humans being the real monsters, it never properly engages with it or the half-hearted attempts at gender politics. For the first several hours the two have no particular goal, and once Boozer is injured early on, well… you can probably imagine the story and side missions already. John, a relatively principled biker who, following the death of his wife, is attempting to survive a zombie apocalypse with his best friend Boozer. In Days Gone you play as the peculiarly named Deacon St.
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